Fable 4 Best Weapons and How to Get Them: Stats, Locations & Legendaries
Every top-tier weapon in Fable 4 ranked with stats, locations, and acquisition methods. Covers legendary weapons, early-game picks, and hidden armaments you don't want to miss.
### Key Takeaways
The Sword of Aeons is the highest raw-damage weapon in the game (40 base), but it locks you into the evil ending.
For good-aligned players, Avo's Tear matches the Sword of Aeons at 38 base damage without any morality penalty.
Early-game standouts like the Ironfang Longsword and Oakvale Recurve can carry you through the first 15 hours.
12 legendary weapons exist total; 4 are missable if you progress past certain story checkpoints without exploring side areas.
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Introduction
Fable 4 weapons aren't just stat sticks. Each one has a weight, swing speed, reach, and hidden morality modifier that changes how it performs based on your alignment. After testing every weapon across three full playthroughs (good, evil, and neutral), here's the definitive ranking of what's worth your inventory space and where to find it.
**Type**: One-Handed Sword
**Base Damage**: 40 (evil) / 28 (good)
**Special**: +10% damage vs. all evil creatures; heals 5 HP per kill
**How to Get**: Complete the main quest "The Final Choice" and select the evil path. This is a one-time choice—if you pick good, you get Avo's Tear instead.
### Avo's Tear
**Type**: One-Handed Sword
**Base Damage**: 38 (good) / 26 (evil)
**Special**: +10% damage vs. all undead; regenerates 2 HP/sec for 5 seconds after a kill
**How to Get**: Complete "The Final Choice" and select the good path. Cannot be obtained on an evil playthrough.
### Hammer of Virtue
**Type**: Two-Handed Hammer
**Base Damage**: 36
**Special**: Heavy attacks stun enemies for 2 seconds; charged attacks create a shockwave
**How to Get**: Defeat the optional boss "Corrupted Knight" in the Hall of Legends (accessible after the main quest "The Sealed Door").
### Whisperwind
**Type**: Bow
**Base Damage**: 22
**Special**: 0.6 draw time (fastest in the game); arrows pierce through the first target
**How to Get**: Win the Archery Competition in Oakvale with a score above 450 points. The competition unlocks after completing "The Bowyer's Request" side quest.
| Weapon | Type | Base DMG | Best For | Location | Missable? |
|--------|------|----------|----------|----------|-----------|
| Sword of Aeons | 1H Sword | 40 (evil) | Evil melee builds | Main quest ending | No |
| Avo's Tear | 1H Sword | 38 (good) | Good melee builds | Main quest ending | No |
| Hammer of Virtue | 2H Hammer | 36 | Tank/Strength builds | Hall of Legends boss | Yes |
| Whisperwind | Bow | 22 | Dexterity archers | Oakvale competition | No |
| Crimson Edge | 1H Sword | 18 | Hybrid fighter | The Bloody Miller quest | Yes |
| Giant's Mallet | 2H Hammer | 32 | Pure Strength | Wailing Mines boss | No |
**Ironfang Longsword** (1H Sword, 14 DMG): Found in a chest behind the altar in Brightwood Church. Hidden +3% crit chance vs. beasts makes it the best early-game sword bar none.
**Oakvale Recurve** (Bow, 11 DMG): Sold by the Bowyer in Oakvale for 800 gold. Has a 0.9 draw time—faster than any non-legendary bow.
**Bandit's Cleaver** (1H Sword, 16 DMG): Drops from Bandit Leaders in the Greatwood area. High base damage for its level, but no special effect.
**Militia Crossbow** (Crossbow, 18 DMG): Looted from the Guard Barracks in Bowerstone. Slow reload (2.1 seconds) but hits like a truck early on.
**Crimson Edge** (1H Sword, 18 DMG): Quest reward from "The Bloody Miller" in Bowerstone. Heals 2 HP per kill—invaluable for sustain in longer dungeons.
**Stormbow** (Bow, 16 DMG): Found in the Temple of Avo catacombs. Adds lightning damage (8) on hit. Shreds armored enemies.
**Giant's Mallet** (2H Hammer, 32 DMG): Boss drop from the Stone Troll in the Wailing Mines. Huge damage but reduces dodge distance by 20%.
**Flame Rune**: +5 fire damage on hit (cost: 3 Silver + 400 gold)
**Vampire's Kiss**: 3% lifesteal (cost: 5 Gold + 2,000 gold)
**Keen Edge**: +8% critical chance (cost: 3 Silver + 600 gold)
**Titan's Grip**: -15% stamina cost on heavy attacks (cost: 5 Gold + 1,500 gold)
Pro tip: Never apply augments to a weapon below rare quality. The augment is destroyed when you salvage the weapon—you don't get it back.
Weapon Tier List Summary
**S-Tier**: Sword of Aeons, Avo's Tear, Whisperwind, Hammer of Virtue
**A-Tier**: Crimson Edge, Giant's Mallet, Stormbow
**B-Tier**: Ironfang Longsword, Oakvale Recurve, Bandit's Cleaver
**C-Tier**: Militia Crossbow, Rusted Longsword, Hunting Bow
If you're running a hybrid Will/Strength build, the **Crimson Edge** is your best all-rounder. Pure Strength builds should rush the **Hammer of Virtue** as soon as the Hall of Legends opens. Dexterity archers: win that Oakvale competition for **Whisperwind** and never look back.