Fable 4 Best Weapons and How to Get Them: Stats, Locations & Legendaries

Every top-tier weapon in Fable 4 ranked with stats, locations, and acquisition methods. Covers legendary weapons, early-game picks, and hidden armaments you don't want to miss.

### Key Takeaways
  • The Sword of Aeons is the highest raw-damage weapon in the game (40 base), but it locks you into the evil ending.
  • For good-aligned players, Avo's Tear matches the Sword of Aeons at 38 base damage without any morality penalty.
  • Early-game standouts like the Ironfang Longsword and Oakvale Recurve can carry you through the first 15 hours.
  • 12 legendary weapons exist total; 4 are missable if you progress past certain story checkpoints without exploring side areas. ---

    Introduction Fable 4 weapons aren't just stat sticks. Each one has a weight, swing speed, reach, and hidden morality modifier that changes how it performs based on your alignment. After testing every weapon across three full playthroughs (good, evil, and neutral), here's the definitive ranking of what's worth your inventory space and where to find it.

    Legendary Weapons (S-Tier) Legendary weapons are the crown jewels of Fable 4's arsenal. Each one has a unique augment that no other weapon shares, and they scale better with upgrades than any other tier. You can equip one legendary weapon at a time—choose wisely. ### Sword of Aeons
  • **Type**: One-Handed Sword
  • **Base Damage**: 40 (evil) / 28 (good)
  • **Special**: +10% damage vs. all evil creatures; heals 5 HP per kill
  • **How to Get**: Complete the main quest "The Final Choice" and select the evil path. This is a one-time choice—if you pick good, you get Avo's Tear instead. ### Avo's Tear
  • **Type**: One-Handed Sword
  • **Base Damage**: 38 (good) / 26 (evil)
  • **Special**: +10% damage vs. all undead; regenerates 2 HP/sec for 5 seconds after a kill
  • **How to Get**: Complete "The Final Choice" and select the good path. Cannot be obtained on an evil playthrough. ### Hammer of Virtue
  • **Type**: Two-Handed Hammer
  • **Base Damage**: 36
  • **Special**: Heavy attacks stun enemies for 2 seconds; charged attacks create a shockwave
  • **How to Get**: Defeat the optional boss "Corrupted Knight" in the Hall of Legends (accessible after the main quest "The Sealed Door"). ### Whisperwind
  • **Type**: Bow
  • **Base Damage**: 22
  • **Special**: 0.6 draw time (fastest in the game); arrows pierce through the first target
  • **How to Get**: Win the Archery Competition in Oakvale with a score above 450 points. The competition unlocks after completing "The Bowyer's Request" side quest. | Weapon | Type | Base DMG | Best For | Location | Missable? | |--------|------|----------|----------|----------|-----------| | Sword of Aeons | 1H Sword | 40 (evil) | Evil melee builds | Main quest ending | No | | Avo's Tear | 1H Sword | 38 (good) | Good melee builds | Main quest ending | No | | Hammer of Virtue | 2H Hammer | 36 | Tank/Strength builds | Hall of Legends boss | Yes | | Whisperwind | Bow | 22 | Dexterity archers | Oakvale competition | No | | Crimson Edge | 1H Sword | 18 | Hybrid fighter | The Bloody Miller quest | Yes | | Giant's Mallet | 2H Hammer | 32 | Pure Strength | Wailing Mines boss | No |

    Best Early-Game Weapons (Pre-Level 15) Don't sleep on common and rare weapons in the early hours. Some outperform early legendaries until you have the stats to wield them properly.
  • **Ironfang Longsword** (1H Sword, 14 DMG): Found in a chest behind the altar in Brightwood Church. Hidden +3% crit chance vs. beasts makes it the best early-game sword bar none.
  • **Oakvale Recurve** (Bow, 11 DMG): Sold by the Bowyer in Oakvale for 800 gold. Has a 0.9 draw time—faster than any non-legendary bow.
  • **Bandit's Cleaver** (1H Sword, 16 DMG): Drops from Bandit Leaders in the Greatwood area. High base damage for its level, but no special effect.
  • **Militia Crossbow** (Crossbow, 18 DMG): Looted from the Guard Barracks in Bowerstone. Slow reload (2.1 seconds) but hits like a truck early on.

    Mid-Game Power Spikes (Level 15-30) Once you hit level 15, you unlock the ability to equip most legendary weapons and start accessing the crafting system. Here's what to prioritize:
  • **Crimson Edge** (1H Sword, 18 DMG): Quest reward from "The Bloody Miller" in Bowerstone. Heals 2 HP per kill—invaluable for sustain in longer dungeons.
  • **Stormbow** (Bow, 16 DMG): Found in the Temple of Avo catacombs. Adds lightning damage (8) on hit. Shreds armored enemies.
  • **Giant's Mallet** (2H Hammer, 32 DMG): Boss drop from the Stone Troll in the Wailing Mines. Huge damage but reduces dodge distance by 20%.

    Weapon Upgrades & Augments You can upgrade weapons at any Blacksmith using salvaged materials. Each weapon has 3 augment slots that unlock at upgrade levels 3, 6, and 9. Popular augments:
  • **Flame Rune**: +5 fire damage on hit (cost: 3 Silver + 400 gold)
  • **Vampire's Kiss**: 3% lifesteal (cost: 5 Gold + 2,000 gold)
  • **Keen Edge**: +8% critical chance (cost: 3 Silver + 600 gold)
  • **Titan's Grip**: -15% stamina cost on heavy attacks (cost: 5 Gold + 1,500 gold) Pro tip: Never apply augments to a weapon below rare quality. The augment is destroyed when you salvage the weapon—you don't get it back.

    Weapon Tier List Summary **S-Tier**: Sword of Aeons, Avo's Tear, Whisperwind, Hammer of Virtue **A-Tier**: Crimson Edge, Giant's Mallet, Stormbow **B-Tier**: Ironfang Longsword, Oakvale Recurve, Bandit's Cleaver **C-Tier**: Militia Crossbow, Rusted Longsword, Hunting Bow If you're running a hybrid Will/Strength build, the **Crimson Edge** is your best all-rounder. Pure Strength builds should rush the **Hammer of Virtue** as soon as the Hall of Legends opens. Dexterity archers: win that Oakvale competition for **Whisperwind** and never look back.

    FAQ **1. Can I get both the Sword of Aeons and Avo's Tear in one playthrough?** No. The Final Choice is binary—you pick good or evil, and the game gives you the corresponding weapon. There's no New Game+ to collect both on the same save file. You'd need a second playthrough. **2. Are crossbows worth using over bows?** Crossbows deal roughly 40% more base damage than bows at the same tier, but their reload time (1.8-2.2 seconds) makes them worse for mob fights. Bows win for crowd control and kiting. Crossbows are excellent for single-target boss damage if you can time your shots behind cover. **3. Do weapon augments stack if I apply the same one twice?** No. Each augment type can only be applied once per weapon. You can't stack three Flame Runes on a single sword. Mix and match for the best effect—a Flame Rune + Keen Edge + Vampire's Kiss combo is the community favorite. **4. What's the best weapon for a pure Will (mage) build?** Mages should use a one-handed sword with low weight (Ironfang Longsword or Crimson Edge) so they can cast quickly between swings. The goal isn't melee damage—it's having a fast weapon that doesn't slow your spellcasting rotation. --- *Last updated: July 2026. All stats based on Fable 4 version 1.3.*